EMPTY: keep enemy area < COVERAGE ยท FULL: keep friendly area > COVERAGE
EMPTY: no enemy pixels ยท FULL: at least one friendly pixel
REINF multipliers also boost eating strength per side
Eating converts enemy into your own (snowball)
SETUP0.0s0%
AREA: - |
PRES: -
REINF: off
TWIST-J
Scope: the F56
checkpoint update is exact at its finite scope. This browser uses a 32-bit
counter; projected IFS coordinates, fields, forces, and rendering use GPU
floating-point arithmetic. The architecture and decoder are declared
separately from J.
J-Operator: J = 1 + ζ₅² — a single algebraic axiom.
Thue-Morse sequence serves as time driver in TWIST-J.
Kernel: z=Tr(x), t=TM(n), i=(z+2t) mod 5, x←gᵢ(x).
Demo labels: gyron → mass-like (R), d/e → charge-like (G/B).
Illustrative fields: ∇ρL = gravity-like, -∇ρS = pressure-like,
sign(ρQ)·∇ρQ = plasma-like.
Illustrative clock overlay: dτ/dn = 1/(1+K·ρ).
9 / 0react intensity (0 = camera reset when REACT off)
F / Vdensity (deposit multiplier)
Z / Xchaos
I / Ktrail (fade)
O / Lfield fade
J / Ytempo (slow / fast)
9 / 0react intensity (when REACTIONS on)
DISPLAY
Hshow / hide this help
Uhide all UI (clean canvas for screenshots)
Mtoggle audio (Schumann riff engine)
TABhide / show controls
SHARE
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